We have a Customization System Dev Update #13
October 1, 2018
Over the week myself and Andrew worked to implement the character customization system and set a baseline for quality overall in terms of UI and overall limits of the system. Across the board level designers and everyone pushed ahead working to refine and plug the remaining holes like collision related/navigation issues and further develop some zones that were lacking.
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We have a Customization System Dev Update #13
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