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Posts Tagged ‘world’

Tag: world

Dialog is a major aspect in Night Reverie. As you interact with many objects, different conversations will appear on screen so the player can learn more about the characters and the world. Puzzle solving also requires the interaction with different objects in the environments and obtaining items.

Tag: world

The spread of the COVID-19 virus has affected people around the world, including the Meeple Station team which has lead to the need to postpone the release date of the game by two weeks.

Tag: world

ARM is a simple 2D action game.

Tag: world

Hey! So it has been a little while since I posted but I wanted to get these devlogs in so that you can know what’s going on in the world of Pixelot!

Tag: world

The last few weeks have been pretty crazy on the world of Titan! I have been stress testing the game considerably to try and squeeze out as much performance as possible before launch. One of the main systems I re-wrote was the NPC system, which relied heavily on a parenting system

Tag: world

After just over a year of being in development, we are now thrilled to be able to introduce Redneck Ed: Astro Monster Show to the world!

Tag: world

We've been working on Forging Glory, what is effectively a looter shooter, except with physics-based swords, for over 4+ years. It has been a project built upon blood, sweat, and sometimes tears, all with a hilariously tiny team! It's time for Forging Glory to meet the world at large, and get the feedback it needs to thrive!

Tag: world

Welcome to «Laptop Tycoon»! In this business simulator you can create your own laptop company. Issue bestsellers and explore new technologies to expand your business and reinvent new laptops. Become a market leader and get fans around the world.

Tag: world

Ever Forward is an adventure puzzle game — it is the story of Maya. Maya is lost in a strange world somewhere between reality and imagination

Tag: world

When we were working on the game environment, we’ve decided that every dimension needs to be unique, so that player won’t get bored with repeatability, but will also need to adapt to new surroundings.