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Posts Tagged ‘work’

Tag: work

This is the first Dev Diary on the Space Battle system of my upcoming space 4X strategy game, going over the work been done in the last 5 month.

Tag: work

Hello, I'm Pawlost! I'm a new programmer in the Star and Serpent dev team, and I'll tell you a little bit about my work. I've been working on Weltschmerz, our world generator, which generates terrain types and elevation. The word Weltschmerz is German and literally means “world pain” (the sort of feeling someone experiences who doesn't believe that the physical reality can satisfy the demands of the mind).

Tag: work

Ahoy brave captains and fishermen of Alaskan Waters! We are the development team behind Deadliest Catch: The Game and in this article, we’d like to give you a little sneak peek into our work. That being said, are you ready to step into the wheelhouse of your own ship and set course on the deadly Bearing Sea?

Tag: work

v.1.0.4 update will do a major visual updates, I want to show you one of our work.

Tag: work

v.1.0.4 update will do a major visual updates, I want to show you one of our work.

Tag: work

With the release year officially started for Pine, we can definitely feel the pressure building up, but also excitement to give the game to everyone. We’re building a world full of interesting areas and stories to explore. We are building the main quest into the game (which means story) and continue our work on improved combat

Tag: work

We continue the work with Math Classroom Challenge, the 3D game where children and youth can enjoy a funny time while learning some math, from sums to equations. This time we have another yet another feature: a Teddy bear. You're playing against the clock, or just having a good time

Tag: work

v.1.0.3 update will do a little visual updates, I want to show you one of our work.

Tag: work

This is a blog about the Art work evolution for the game “Something Ate My Alien”, and the work that has been done over the past 2 years.

Tag: work

Right at the end of the year, time for a short recap about some of the work we did in the last two months. We’ve been diving so deep into the island and its content that we didn’t share a lot recently, but still there are some exciting things to talk about.