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Welcome to our Games Dojo

Posts Tagged ‘video-games’

Using a cellular automaton in video games


An overview of how we are using a cellular automaton in Nanotale, the spiritual successor of Epistory, to simulate interactions between various elements in a fluid-like simulation.

Lost Squad Weapons Creation Part 1


In this article I will tell you about the creation process of weapons for Lost Squad. Also, the basic principles of creating 3D content for video games will be touched upon, a specific example show the overall process of modeling and texturing, as well as my own observations on each weapon model separately, some nuances and difficulties I encountered, working moments and fun solutions.