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Posts Tagged ‘update’

Development Update #14


For this December 2018 Development Update, we have a new Speedrun Mode, a new Debug Mode, and performance / visual improvements to show you!

Grand Guilds – Strategy Combat Update


We've reworked some of the combat systems in Grand Guilds. Action points work differently and passives have been added.

Battle For Dune: War of Assassins BLOG: #131 ‘Weapons of Assassin’


November Development Update: 'Weapons of Assassins' Hey guys, it is me again and welcome back to Dev Blog #131 of Battle For Dune: War of Assassins! Last time we covered a great many things, primarily making sure you guys were all caught up on where we are now and where we're going. To continue building on that, in this update we will cover a part of the Arsenal that will be at your disposal soon among other things like *Fake Hype Train FX Effects*, MAPS! So let's get straight to it!

Descent of Man Game Demo Update


We have submitted a Descent of Man (DoM) demo to the Independent Games Festival 2019 competition. This article highlights what the game is about, game features and next steps.

Aetheria Update #1


Aetheria's first update is now live! This update includes several game-play enhancements, item additions, and bug fixes!

Update #128: The Big HUD Discussion


The Big HUD Discussion seeks to engage with and involve our community in the design of our in-game; Heads Up Displays, radar systems, on screen info and overall system layouts. We posted this update on November 14th, and have included the current Poll numbers in the update here.