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Posts Tagged ‘the-most’

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Check out some of the most interesting and ambitious upcoming mods on ModDB for the newly released Mount& Blade II: Bannerlord.

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This time I learned a lot! But the most exciting part of it was working on Vermis, the female character of the game, even though she's still not finished I never went so far in developing a character as I did with her.

Tag: the-most

While we have worked a lot on HyperRogue recently, we concentrated mostly on experimental features; for people interested in the classic, core non-Euclidean puzzle-roguelike gameplay, the most interesting thing is probably the lands, and there have been no new lands for some time. Version 11.3, released on Steam and itch.io, fixes this.

Tag: the-most

An open world adventure about a factory worker, who becomes the most influential politician in the country.

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The character design process can be really complicate and is one of the most important elements of game design in a conceptual meaning.

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In our development blog #5 we talk about level design, UI, new animations and 3D models, and what is more important about seamless travel as a one of the most difficult parts of any open-world MMO.

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One of the most exciting and visually awesome updates we've had yet 😉

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Gamex studio released the extension of Boot Camps with the Tactical Map feature, and now continue to work forwards to becoming one of the most successful idle clicker games by releasing the completely new Command Center!

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This city is ruled by mafia and bandits. Police and politicians are corrupt. And it is in this city, forgotten by God, that the “Cleaners” office has developed its activities.

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DESERT KILL is a top-down roguelite action shooter where you have to destroy evil forces in the most brutal way!

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