**** 8 bit sensei ****

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Posts Tagged ‘the-main’

Tag: the-main

Happy Day-After-Valentine's-Day, villagers! This is one of the best days around if you like discounted chocolate and red-and-pink colored tchotchkes. This is yet another big update addressing basically every facet of the game

Tag: the-main

The first gameplay teaser with some of the main features in the game.

Tag: the-main

The video companion to the third Bi-Weekly Update. I go over work on the tutorial, setting up new mechanics, the main menu, new music, and more!

Tag: the-main

Let's see one of the main cores that make the game.

Tag: the-main

Meet the cast of Terceris! First up, the members of the Redsite Expeditionary Force (REF), the main protagonists of the game.

Tag: the-main

Finally we uploaded our first public demo of Fighting Generation.

Tag: the-main

In which the combat prototype's code is integrated into the main game; combat-related art is worked on; as is the combat tutorial; feedback comes in regarding the combat prototype; certain bits of in-level player-guidance are (hopefully) improved; a popup directs players to the options menu on connecting a peripheral; and a major issue is uncovered, and being worked on.

Tag: the-main

Early Access update 1.1.1 contains more much needed improvements and bug fixes. We would’ve liked to have more content in this update but polish takes precedent.

Tag: the-main

Gathering and exploiting resources are, as with any management game, fundamental mechanics on which are piled countless other gameplay layers. You will discover in this note the main principles that govern their operation.

Tag: the-main

EXECUTE has started his crowdfund campaign with a NEW trailer showing and explaining the main mechanics and story of the videogame.