**** 8 bit sensei ****

Welcome to our Games Dojo

Posts Tagged ‘player’

Tag: player

We're looking in detail at one of the first enemies the player will meet – Bacteria! I’ll go into more detail on my thoughts for this enemy during the design process and also some of the science behind it.

Tag: player

A brief look at my prototype crosshair system, some FX I've created to provide more visual feedback to the player, and the first-pass implementation of the “Cover Blast” magical ability.

Tag: player

This week we have some WEIRD AND WILD stuff coming down the game development… er…

Tag: player

The first 30 seconds of gameplay where you, the player, learn the rudiments of control, on many occasions, without being aware of it, explained in 5 minutes and 700 words.

Tag: player

It has been quite some time since my last announcement, so here is an update.The previous game was majorly in Blueprints so it was laggy and buggy. I'm changing all of the behavior and scripts of the Player into C++, that is going to take some time but it is going to be smooth and bug free.Only if I did it right in the first time.

Tag: player

Meteoroids 3D is out! We have released Meteoroids 3D for iOS, iPhone and iPad versions, while we work on the Windows version. What's included in this version

Tag: player

A deep dive into how Cogmind's leaderboards were operated from 2015-2019, including the file upload process and later stat analysis.

Tag: player

It is important to consider the weapons and their individual characteristics such as center of gravity and the presence of shoulder support, as well as the characters own degree of exhaustion and concentration in tense situations or under fire.The gun sway mechanics in Black Powder allow the player to be immersed in an even more intense experience of firing black powder weapons in the wild west.

Tag: player

End of the month update showing new videos and features.

Tag: player

Player versus Player, or rather; Plastic versus Plastic is now available!