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Posts Tagged ‘past’

Progress Update & Steam Beta


An overlook of some new features we've been working on over the past few months. We're also preparing to run our final phase of Beta testing through Steam, and we will be offering out Beta Keys in the near future.

Dev Blog #06 – Art Evolution of SAMA


This is a blog about the Art work evolution for the game “Something Ate My Alien”, and the work that has been done over the past 2 years.

It’s been a while…


First and foremost I know we've been extremely quiet about development of this game for the past few months. This does not mean we've stopped working on the game at all, in fact, it just means we've been working extra hard on the game!

Rising World Development 2014-2018


So many new features were added in the past. Compared to 2014, Rising World feels like a different game now.

#22 Polished visuals and other improvements


For the past couple of weeks, I’ve been working on improving the visuals of the game. Which, as you can see in the video below, meant redrawing a lot of artwork! Buildings, trees and other parts of the background have been redrawn and improved.

Spoiler Free Update


We discuss the work that was done this past month on The Pedestrian.

Vilmonic, a living virtual world, is out NOW on Steam an Itch


Vilmonic, a living virtual world, is out NOW on Steam and Itch! Protect and breed unique pixel-art life forms whose pixels and color have meaning.

Just a quick update


Ive been hard at with Super Agent: Drunk Kent! Making music, pixel art, and level design. Featured in this article is some clips of the things ive achieved in the past few weeks. Some music, a new world within the game, and a quick recording of me making the game..enjoy!

New video Diary is up for 10/2 round up!


Dev Diary number 5 is up covering some of the things I've worked on over the past week.