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Posts Tagged ‘past’

Tag: past

In this episode, I cover some of the new MERC stuff I have playing with over the past week. I have revamped the FLEET panel so that you can easily get an overview of all your mercenaries.

Tag: past

This past month we've made a lot of progress with the game's main story campaign and overall feel of the game.

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Welcome back to our Developer Blog. Today we are going to talk about a feature we have worked on the past 3 weeks and have just completed.

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Doombringer had it's first Youtube stream where we showed off the in game progress that has been done during the past year of development.

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An overlook of some new features we've been working on over the past few months. We're also preparing to run our final phase of Beta testing through Steam, and we will be offering out Beta Keys in the near future.

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This is a blog about the Art work evolution for the game “Something Ate My Alien”, and the work that has been done over the past 2 years.

Tag: past

First and foremost I know we've been extremely quiet about development of this game for the past few months. This does not mean we've stopped working on the game at all, in fact, it just means we've been working extra hard on the game!

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So many new features were added in the past. Compared to 2014, Rising World feels like a different game now.

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For the past couple of weeks, I’ve been working on improving the visuals of the game. Which, as you can see in the video below, meant redrawing a lot of artwork! Buildings, trees and other parts of the background have been redrawn and improved.

Tag: past

We discuss the work that was done this past month on The Pedestrian.