**** 8 bit sensei ****

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Posts Tagged ‘much-more’

Tag: much-more

For this update, nearly all UI game elements have received a complete overhaul! Again, this was a massive amount of work, much more than I expected 🙂 But it was all worth it!

Tag: much-more

Many people don't know much about Idaho beside its famous potatoes, but there is much more to be discovered across this U.S. state.

Tag: much-more

This is a huge update providing a completely new save system (3 Separate Profiles), gameplay types, complete UI re-design and much more!

Tag: much-more

We decided to completely switch up the graphical art style of whole game to make it stand out in the current indie market place. New more joyful main character with new armor design. New cooler looking goblins in much more dramatic lighting map

Tag: much-more

Finally another update… it took a while, but here it is: an important update, featuring server side physics, a new game mode, randomly generated maps, a vision system, light tanks, squads and so much more!

Tag: much-more

I would like to tell yall we have started work on Assault Knights 2: Fallen Knight. The game will be made in unity this time. And I will probably focus on this one much more then AK1 now.

Tag: much-more

Charge valiantly into battle and onwards to victory! Lead men as you issue orders to the rank and file, a unique class system composed of multiple traits and abilities and so much more to be seen in this game-play focused major update release.

Tag: much-more

After two months of vigorously sweeping through thousands of lines of code, ripping out old systems with new ones and altering the architecture of the renderer we are very proud to present a much more visually stunning engine! With brand new lighting algorithms, advanced shadows, new post processing and more detailed GPU diagnostics, Bright Engine has drastically improved both its performance and results!

Tag: much-more

I applied tons of bug fixes and improvements through the whole system and the experience should be much more fluid now.

Tag: much-more

Biggest Update ever: New procedural world generation, hundreds new props and procedural generated buildings, biomes and towns, 100% HD textures, 300% faster performances, new vehicle system with cars, motos and ships, new bag item and more inventory space, whole new GUI design and much more!