**** 8 bit sensei ****

Welcome to our Games Dojo

Posts Tagged ‘movement’

Tag: movement

As the launch of our game is just around the corner we want to take a bit to really introduce the game to you; that way, you’ll know what to expect when you first fire up Biped! Our first topic covers movement and though this may sound very basic, you’ll soon see why we’re talking about it!

Tag: movement

Implementation details for move out of cover, SWAT from cover-to-cover, and vault cover while sliding.

Tag: movement

Hello, I made this video to show what I was doing (a dressing room) I wanted to make the change of clothes more interactive than using a menu (as I did in my city game) I was also experimenting with the movement of the character's head , in the video the character follows the camera.

Tag: movement

It's been aaages since the last update, we know. We've been moving the game from an in-house engine to Unity – that's a pretty hefty change behind the scenes. For most of you that means there are some little tweaks to how the controls work – hopefully you'll find the movement a little bit tighter than before, and most of the issues people have had with controllers should now have disappeared.

Tag: movement

We made a video tutorial explaining our movement- and combat system. 🙂

Tag: movement

In this update I show off some of the movement and combat system, I talk about needing testers for the Prototype Build 0.01, and I explain what Prototype Build 0.01 is.

Tag: movement

Jetball is an online multiplayer jetpack sport game. A true FPSZ (Z for Z-Axis) where your movement is aided by a powerful jetpack and impulse weapons