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Posts Tagged ‘major’

Tag: major

Major Update #1 brings a huge amount of content, changes and improvements. All based on player feedback!

Tag: major

Our weekly update video for Iragon shows all the major changes we have made.

Tag: major

Ever since we came up with the idea of Vagrus, a game where you manage a comitatus, we knew we needed to develop an elaborate, dynamic trade system that would serve as one of the major features of the game and would also aid in fleshing out a living world.

Tag: major

Goes over the major changes in the new version, such as new generation, a new miniboss, and a dev console!

Tag: major

As indie developers, we know what it's like to face various struggles. We at Skjöld are facing our own as well, and we want to share tips on how we're keeping a positive attitude and staying motivated to continue development.

Tag: major

Version 0.1.5 is a major update for the game, it brings multiple technical enhancements an offline mode and controller support.

Tag: major

We listened, read and took all your wishes into account. This content update gives the player a hugely improved combat feedback.

Tag: major

Major releases 3.0 to 3.7 Added towns, quests, raiders, electricity objects, new weapons.

Tag: major

This version introduces the world around your playable area. As with every other 0.x.0 release, it comes with new base mechanics and systems we’ll be building upon for the rest of the development cycle.

Tag: major

We've finally added the Flamethrower! As well as a Flashlight attachment and new Battery Charger Station + various fixes.