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Posts Tagged ‘level’

Tag: level

Level design details in Cogmind specific to underlying layout planning for procgen maps, and a discussion of the advantages of static, procedural, and hybrid maps in a roguelike.

Tag: level

A look at some of the new features added to Truck the System, including the first public gif of the level editor! Truck the System is also now on Steam, so wishlist now!

Tag: level

The two last weeks were dedicated to the animations of the Sheep and the Carrier enemy. Both are part of the gameplay and we needed them to test our level design.

Tag: level

This is the third update video that shows you the progress we have made on this project.

Tag: level

The Whipper is a spiritual successor to 1991's Super Castlevania IV. It's not a 100% recreation of Castlevania 4's mechanics

Tag: level

Warm up your level design skills with some soothing vocals and happy little spikes in the first episode of Building Levels with Sam!

Tag: level

DASH allows players to create and compete in easy-to-build worlds of enemies, spikes, power-ups and a wide variety of unique tiles and tools. With the Early Access release on Steam getting closer, it is time to present some visual goodies.

Tag: level

Monovert DX is a 2d puzzle platformer. You play as a square who has an ability to invert the level.

Tag: level

We present to you the short Gameplay of our game. Most of the game will be based on this level. The levels are puzzle based where the task is to block the trap that prevents Wubin from moving to the next area

Tag: level

From two of the minds behind Guild Wars 2; PlanTechtor is intense VR action meets deep strategic planning! Design endless weapon loadouts. Create a plan to exploit the level. Then put it to the test against an invading army of alien, robot invaders.