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Posts Tagged ‘level’

Tag: level

The two last weeks were dedicated to the animations of the Sheep and the Carrier enemy. Both are part of the gameplay and we needed them to test our level design.

Tag: level

This is the third update video that shows you the progress we have made on this project.

Tag: level

The Whipper is a spiritual successor to 1991's Super Castlevania IV. It's not a 100% recreation of Castlevania 4's mechanics

Tag: level

Warm up your level design skills with some soothing vocals and happy little spikes in the first episode of Building Levels with Sam!

Tag: level

DASH allows players to create and compete in easy-to-build worlds of enemies, spikes, power-ups and a wide variety of unique tiles and tools. With the Early Access release on Steam getting closer, it is time to present some visual goodies.

Tag: level

Monovert DX is a 2d puzzle platformer. You play as a square who has an ability to invert the level.

Tag: level

We present to you the short Gameplay of our game. Most of the game will be based on this level. The levels are puzzle based where the task is to block the trap that prevents Wubin from moving to the next area

Tag: level

From two of the minds behind Guild Wars 2; PlanTechtor is intense VR action meets deep strategic planning! Design endless weapon loadouts. Create a plan to exploit the level. Then put it to the test against an invading army of alien, robot invaders.

Tag: level

Progress continues on the They Are Billions campaign mode while the level editor & survival mode to receive more updates, including new maps and mod game rules.

Tag: level

Hey! My name’s Tim Trankle and I’m a 3D Artist for Pixelmatic. My most recent task was to create the XM-03 Hornet and for it, I overhauled our 3D asset production workflow to take advantage of new tools and techniques to keep our visuals on the cutting edge. The new workflow has really taken our ships to another level and I’d like to show you just how I make them.

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