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Posts Tagged ‘hard-at-work’

Tag: hard-at-work

I've been hard at work getting some of the groundwork of the game's systems in place. This video showcases some of them, particularly, NPC emotes, storage containers, and time magic.

Tag: hard-at-work

Hey there, been a while. We've been hard at work, but so as not to leave you in the dark while we labor in the background, we're bringing you another update featuring Althas's creatures.

Tag: hard-at-work

Been hard at work creating more levels for the cave section…

Tag: hard-at-work

Here’s finally another (long overdue) update post! The whole team has been so hard at work to make every aspect of the game better, as we’re moving into the last months of development. Important internal milestones have been met, after which it is up to us to make everything as good as possible.

Tag: hard-at-work

We have been hard at work to bring you yet another update jam-packed with new systems, items, and baddies! Thanks to our active community we are also able to polish the game even more! Thank you all for your support.

Tag: hard-at-work

Since EGX we've been hard at work on floor 3. This underwater floor is full of new characters and bio-punk machinery which needs repairing. Free the water dragons from a rotating maze, use the water pipes to transport light sprites home, and restore colour to a sad coral reef

Tag: hard-at-work

Time flies, doesn't it? I've been hard at work on the game, but I'm back with another update – this time in video form! And for American players, just in time for Thanksgiving =)