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Posts Tagged ‘evolution’

Dev Blog #06 – Art Evolution of SAMA

This is a blog about the Art work evolution for the game “Something Ate My Alien”, and the work that has been done over the past 2 years.

Game Update – Evolution of a Screen

We’ve spent a lot of time working on controls and how the content of our adventures will be displayed – I would say most of our time – because when the content layout changes we have to redo encounters and writing to fit the new template. Lately, I feel like we have been honing in on the best layout that we’ve ever had. Here’s a little history of how the layout of the screen has changed and what we learned along the way.