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Posts Tagged ‘engine’

Tag: engine

Studio DEEM Engine discusses the changes to the latest prerelease of TURBONEON.

Tag: engine

Hello everyone! Today I'm coming at you with how we're adding a whole lot of cool detail to the planets in Zero Sum Future using Tesselation Shaders. Plus a bunch of bonus links to people who do it better than I do!

Tag: engine

This article outlines some of the features of Muffed's custom game engine, why we believe they're important, and why players care about them.

Tag: engine

TL;DR: This is hard. If you have a lot of money, it's considerably less hard, like most things in life.

Tag: engine

After a trying few months, we are finally ready to unveil the next update for Bright Engine. As we stated in our last patch notes, this update series is all about moving the engine away from world editing, toward gameplay systems

Tag: engine

We have encountered an issue with 3D perspective offset error for the cursor and shooting direction of our player character in the top down camera angle. Our article is to share the solution that we've found out during the prototype phase.

Tag: engine

Our sound designer, Arsen, goes through his process of setting up some very important sound effects for the play ship's thrusters.

Tag: engine

After several months of work, I've released the next major update to AK.

Tag: engine

Over the week we worked to resolve and cleanup further inconsistencies across the board for level design and programming. The Animators also worked to get their reworked rig back into the engine with a few modifications made to the rig situated.

Tag: engine

To kick start the first of many updates in 2019 we begin with the 0.1.5 series. As previously mentioned in the 0.1.4c patch notes, this series of updates is all about improving what already exists in the engine. We want to introduce better visuals, more stability and higher performance than ever before and for this update we begin with the most fundamental part of the engine