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Posts Tagged ‘enemies’

Tag: enemies

The BattleCourt Beta 1.3.0 Update sees big changes to Enemies through new Enemy State List and Visuals Change, Random Enemy Outfits to add variance, and Player Costumes added unlockable with drops and achievements.

Tag: enemies

Check out the new tech we have for enemies; emp guns, enemy shields, boarding enemies, new sound tech, new aesthetic bullet changes, more/better debris, balance buffs.

Tag: enemies

During my recent intensive playtesting sessions I’ve become a bit concerned that there’s not enough variety in the earlier levels of Jetboard Joust, so I’ve decided to bite the bullet and create a new enemy per level for at least every level until you meet the first boss…

Tag: enemies

A few new things have been added and prototyped recently, so lets have a closer look at some of the enemy units in Arc Vector.

Tag: enemies

Learn how you can interrupt your enemies in our tactical turn-based rpg Project Haven.

Tag: enemies

Added the ability to pick up weapons and crush your enemies with them.

Tag: enemies

Funny drunken physics-based beat'em up game. Drunken brawls, lawlessness and more fun! Look for food and bottles to survive! Don’t forget to urinate directly on the asphalt …

Tag: enemies

A ancient assassin in China on the mission to save the kidnapped prophet. Born without any arms, he assassinate his enemies with the blade in his mouth.

Tag: enemies

Hi everyone, in this update, we have made mainly updates to the gameplay, limiting the projectile to offer a more strategic gameplay, but we did not leave you desperate, now you can kill crush some of your enemies, but the most important point of this update was definitely the addition of control support

Tag: enemies

Meet Yarbogha – emissaries of death. Thein Shamans and mystics with unparalleled mastery in inspiring terror and awe in their enemies.