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Posts Tagged ‘development’

Tag: development

Hello everyone! After a long break, I am pleased to inform you that the development of the game continues and a new version has been released! Now let's talk about the main changes and future plans.

Tag: development

I am very plessed to introduce the development of the game In Peremptory Shadow for Unreal Engine 4.

Tag: development

Last week we made another first in our development of Vanguard, by livestreaming one of our closed beta test sessions. There were of course a few bugs, but it allowed the community to see an uncut version of the game and how it will play when it launches into Early Access next week on April 5th.

Tag: development

We are pleased to eventually announce the development of first projet : ARISEN ! Our team is really enthousiastic and we are so proud to share more details with you !

Tag: development

Two Devlogs' worth of content, covering the development of rocks & slime for the April release.

Tag: development

Hi there everyone! My name is Jan and I’m here again to share news about the development with you guys in new development video diary.

Tag: development

In this development blog, I talk about creating procedurally-decorated rooms.

Tag: development

Today we would like to show you a little bit of the process standing behind the development of workers and guests that will visit your tavern.

Tag: development

Read about features that are in development for Foxhole.

Tag: development

The idea from the beginning of the development has been to create a game with an editor that lets players create levels and what we call “adventures”.