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Posts Tagged ‘development’

Tag: development

We've just released episode 5 of our dev log featuring our healer character & abilities along with a new character selection screen and enemy concept art!

Tag: development

The first in a series of posts that will look into the creation, development and release of the horror game LYA. The first part looks into the very beginnings, what changed and some of the influences that influenced the development of this game.

Tag: development

Check out this brand new Road to Guangdong update, and add the game to your Steam wishlist while you're at it!

Tag: development

Let's break the ice! In this first update we show off some of our existing content on the game and give some background information on our development plans.

Tag: development

Otter Space Rescue is a top down 2D shooter. Your team of Otter Space Cadettes has been captured by evil robots. You'll save your team one member at a time and use their unique proficiency to fight enemies.

Tag: development

The Kickstarter project for “Knights of Frontier Valley”, a roguelike fantasy survival RPG is now up and running! You can support the development of this game with a pledge and by sharing the Kickstarter link.

Tag: development

April brought a slew of new additions, announcements, and changes to Grimmstar. Come take a look at what all was involved.

Tag: development

Currently working on lil' Sherman's camera positioning. We considered top down, but after driving lil' Sherman around the game map we realized how fun it was

Tag: development

Hello everyone! After a long break, I am pleased to inform you that the development of the game continues and a new version has been released! Now let's talk about the main changes and future plans.

Tag: development

I am very plessed to introduce the development of the game In Peremptory Shadow for Unreal Engine 4.