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Posts Tagged ‘developer’

Tag: developer

This is another small scale progress update, just to keep you informed about some of the stuff we have been working on, and to show you that we are still alive.

Tag: developer

PVKII Developer Fuz shows us that his gibs and limbs work is a cut above with this latest dev journal!

Tag: developer

Hello and welcome back to our Developer Blog. Once again, we are incredibly sorry for the long wait times in between blogs.

Tag: developer

Hello and welcome back to our Developer Blog. Once again, we are incredibly sorry for the long wait times in between blogs.

Tag: developer

Welcome back to our Developer Blog. Today we are going to talk about a feature we have worked on the past 3 weeks and have just completed.

Tag: developer

Hello and welcome back to our Developer Blog. Today we are going to talk a little more about the environment in Battle Cry of Freedom. But before we do so, we would like to update you on why it has taken so long to release another Blog.

Tag: developer

Welcome back to the first Developer Blog of 2019.

Tag: developer

The next developer update for Bound By Blades, adding in VFX for Teo, new UI for battle, dialog revisions and more.

Tag: developer

Hello and welcome back to our Developer Blog. This weeks blog has once again been slightly delayed due to some technical difficulties.

Tag: developer

Welcome back to our Developer Blog.