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Posts Tagged ‘developer’

Tag: developer

Hello and welcome back to our Developer Blog. Once again, we are incredibly sorry for the long wait times in between blogs.

Tag: developer

Welcome back to our Developer Blog. Today we are going to talk about a feature we have worked on the past 3 weeks and have just completed.

Tag: developer

Hello and welcome back to our Developer Blog. Today we are going to talk a little more about the environment in Battle Cry of Freedom. But before we do so, we would like to update you on why it has taken so long to release another Blog.

Tag: developer

Welcome back to the first Developer Blog of 2019.

Tag: developer

The next developer update for Bound By Blades, adding in VFX for Teo, new UI for battle, dialog revisions and more.

Tag: developer

Hello and welcome back to our Developer Blog. This weeks blog has once again been slightly delayed due to some technical difficulties.

Tag: developer

Welcome back to our Developer Blog.

Tag: developer

Hello! Welcome back to our Developer Blog. Some of us have gotten sick past week and as such we did not have as much time available as we would have liked to.

Tag: developer

The Blacksmith update focuses revising the crafting and upgrading menus into a Blacksmith shop, while increasing intuitive designs for players and quality of life updates all around.

Tag: developer

Hi. My name is Jan and I’m creative director in Pterosoft studio. I would like to share with you some of the details about our studio and our development, so I decided to start this developer diary series.