**** 8 bit sensei ****

Welcome to our Games Dojo

Posts Tagged ‘character’

Tag: character

This update adds Character creation customization along with visuals for all equipment pieces to show up on your character as you equip them. New animated menu system with new art, new harvesting meter update,

Tag: character

Showcases the environment creation and character movement. We found a good way to generate very large environments cheap, with low performance cost. We built a map and get the player to move around and explore it.

Tag: character

Discover the characters Sunny and Guu Ma ahead of their road trip beginning on 16 May.

Tag: character

New realistic and mean looking enemy character models! Higher tier enemies wear bulletproof helmets (that can be shot off), fixed hit reactions not playing, and a few difficulty tweaks.

Tag: character

Today we would like to show you a little bit of the process standing behind the development of workers and guests that will visit your tavern.

Tag: character

There's been a lot of character reveals for Vagrus – The Riven Realms here on our website and on our social media since we began posting about a year ago.

Tag: character

This sort-of-a-dev-log is about the character text bubble/personality/speech system I made for Netherguild. The idea behind it was to have characters “speak” and have more personality so players will get more attached to them- right before I murder these characters brutally in my rogue-lite strategy game!

Tag: character

A small look into the character blend-shapes and how we are keeping that 90s platformer feel whilst maintaining a modern look.

Tag: character

Showing the character movements in 'There Is No Tomorrow'.

Tag: character

Find out more about Magnifique in Willowbrooke Post's second official character trailer!