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Posts Tagged ‘battle’

Tag: battle

We talked (and showed lots of visuals) about modules that are the core of the battle system

Tag: battle

Skeletal Dance Party – the game where you are a foxgirl necromancer hosting a dance party got an update. The knights of the Temple of Light are tired of loosing the battle thus they’ve opened up their armory and called in reinforcements! You will now face not only knights but also wizards and bard while exploring the dungeon. All armed with new equipment!

Tag: battle

First look at newly created prefabricated island shapes brought into engine.

Tag: battle

The Battle of the Great Plains is now part of the full game. There's also a small update to the demo.

Tag: battle

Hello and welcome back to our Developer Blog. Today we are going to talk a little more about the environment in Battle Cry of Freedom. But before we do so, we would like to update you on why it has taken so long to release another Blog.

Tag: battle

Indie studio Raba Games has released a new update for its VR game. Check out the new improvements!

Tag: battle

While updates have been slow we have been busy re-organizing the team and moving from Unity3D to unreal4

Tag: battle

The next developer update for Bound By Blades, adding in VFX for Teo, new UI for battle, dialog revisions and more.

Tag: battle

November Development Update: 'Weapons of Assassins' Hey guys, it is me again and welcome back to Dev Blog #131 of Battle For Dune: War of Assassins! Last time we covered a great many things, primarily making sure you guys were all caught up on where we are now and where we're going. To continue building on that, in this update we will cover a part of the Arsenal that will be at your disposal soon among other things like *Fake Hype Train FX Effects*, MAPS! So let's get straight to it!

Tag: battle

New update adding Gallow and a few of his animations in, New Music and SFX, and a Battle Chest. Next update focusing on updating all features to be more awesome for PC and mobile.