**** 8 bit sensei ****

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Posts Tagged ‘basic’

Tag: basic

Let's take a look at the male prototype after some much needed enhancements. What you see equipped in the character was picked up around the house. Watch the video for a quick display of these key interactions.

Tag: basic

In this article, I show some of the new environments I'm putting together to better facilitate testing various game systems, as well as the beginnings of a main menu and “lobby system” for connecting players over the Internet.

Tag: basic

We spend the last days implementing the basic battle AI and are running endless turbo simulations of it on our test-map.

Tag: basic

Brief discussion on some updates I've made to my original cover system implementation ideas, and details on where I'm at with movement in cover.

Tag: basic

In this tutorial, I discuss the basic features of the Options Menu in Anomalies.

Tag: basic

Basic Rohan biome that I've been able to work on the few free days I had this week. More on what's going on in the next post!

Tag: basic

In this video I introduce the basics of Drones, how they work, and what I plan on doing with them. I have all the basic interface in place for the drones, I suspect I will tweak things a bit more once I have time to test everything.

Tag: basic

You need food to move and progress, this is the basic resource of the game.

Tag: basic

Update on what has been happening with Taxinaut. Changes, new features and a short video refresher showing the basic game-play.