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Posts Tagged ‘balancing’

Tag: balancing

We are pleased to share with you the details of the 16th update of the digital board game Fated Kingdom!

Tag: balancing

As a game designer, the hardest part of my work is to make fully balanced fractions with a great variety of units. Designing units, with unique (or semi-unique) attributes, interesting characteristics, construction processes, and resource requirements is always a challenge we must face. In the next paragraphs, I’m going to give you a short insight “how we balance units in Five Nations”.

Tag: balancing

It's funny, but this patch came out even more than the last, which we have been preparing for a long time.