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Posts Tagged ‘article’

Tales of Vastor – Progress #18 – Rotate the fight

Last week, I was busy refactoring the whole fight. The scene got rotated by 90 degrees, resulting in the enemies looking towards you. The change was done, to provide more quality enemy images and speeding up the character implementation

Descent of Man Game Demo Update

We have submitted a Descent of Man (DoM) demo to the Independent Games Festival 2019 competition. This article highlights what the game is about, game features and next steps.

Update 6: Personality

It’s been awhile! So what’s new? New story content, new gameplay features and more. This article will focus on giving Haunted Emotions more personality, including new investigation gameplay and better AI personalities.

DASH Alpha Is Closed: How Did It All Go?

In this article lead developer Jake from the DASH dev team takes a look at how the alpha build ended up and what worked and what didn't. There is some advice on building a creative game, the community and marketing the game simultaneously…

Dev Blog – Release 2.0 is coming!

In this article we will be bringing somenews for new test phase (release version 2.0). Enjoy.

Wreckin’ Ball Adventure Dev Log 1: What’s in a Name?

This is my first devlog. In this article, I want to introduce you story behind idea and name for Wreckin’ Ball Adventure (Project name: Kirro).

Lost Squad Weapons Creation Part 1

In this article I will tell you about the creation process of weapons for Lost Squad. Also, the basic principles of creating 3D content for video games will be touched upon, a specific example show the overall process of modeling and texturing, as well as my own observations on each weapon model separately, some nuances and difficulties I encountered, working moments and fun solutions.

Welcome to Grandest Delvers!

Grandest Delvers is a multiplayer text-based dungeon crawler, with many systems that interact with each other. In this article, we introduce the game and talk about some of those systems.