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SHT Dev Log #1 – — Vision, Level Design, and Marketing a VR Game


In the last SuperHero in Training Dev Log we introduced the game broadly. This Log will focus on our vision for the game (as we’ve pivoted and down-scoped), difficulty curves, polishing for open alpha launch, online multiplayer, and how to start marketing an indie game.

Continued here:
SHT Dev Log #1 – — Vision, Level Design, and Marketing a VR Game

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