**** 8 bit sensei ****

Welcome to our Games Dojo

How we designed roguelike WOODPUNK’s enemies to affect player strategy

November 10, 2018


In this week post we explain how we designed enemies to effect different player styles to promote replayability and better player experience! As game difficulty increases, so does enemy complexity!

More:
How we designed roguelike WOODPUNK’s enemies to affect player strategy

Comments

comments


Categorized as: Uncategorized

Comments are disabled on this post