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Five Nations – Unit Balancing – 01. main attributes


As a game designer, the hardest part of my work is to make fully balanced fractions with a great variety of units. Designing units, with unique (or semi-unique) attributes, interesting characteristics, construction processes, and resource requirements is always a challenge we must face. In the next paragraphs, I’m going to give you a short insight “how we balance units in Five Nations”.

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Five Nations – Unit Balancing – 01. main attributes

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